New Version 9/14/2024
Rage of Mino » Devlog
Public Release!
It’s finally done! This should be the final update barring any game breaking bugs.
New Stuff
- 6 new levels
- that means a bunch of new bosses
- endless mode
- slowness effect
- slows you and reduce jump height
- there are particles under your feet when you’re slowed
- this effect gradually wears off, but you can also remove instantly it by using charge ability of axe.
Adjustments
Sword Changes
- reduced range of thrust attack, but increased clash to the same as axe throw.
- buffed slash damage from 1 to 2
- slash now is always 1x
- slash cooldown from 0.6s to 0.4s
- increased slash animation speed from 1.3x to 2.3x
- slash now fly towards the mouse position (one slash only)
- made slash projectile look better
- raging storm slashes now does 3 damage down from 4
- raging storm (and 1 slash) projectile now uses a circle collision shape
Axe Changes:
- Axe Throw can now deal up to 10 damage
- in practice you will get around 2-6 damage
- but it can do up to 10 if you hold for like 4.5 seconds
- slam damage from 10 to 15
- kick Damage from 3 to 5
- charging can now remove slowness in addition to reduce damage taken by half
- actual effect is -5000 slowness, but that doesn’t matter
Mob Changes:
- player’s push force on captain reduced for no good reason
- Increased Saloon HP from 50 to 100
- All outposts now have 30 HP
- KDS now takes slightly longer to explode (except for jump explode that didn’t change)
- level3 captain now have 150 hp from 100
- level5.5 captain now have 75 hp from 50
Leave a comment
Log in with itch.io to leave a comment.